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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundNode
- USoundNode::GetDuration()
- USoundNodeWaveParam::GetDuration()
- USoundNodeDelay::GetDuration()
- USoundNodeConcatenator::GetDuration()
- USoundNodeDialoguePlayer::GetDuration()
- USoundNodeLooping::GetDuration()
- USoundNodeModPlayer::GetDuration()
- USoundNodeWavePlayer::GetDuration()
- USoundNodeEnveloper::GetDuration()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h |
| Include | #include "Sound/SoundNode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundNode.cpp |
virtual float GetDuration&40;&41;
Remarks
Returns the maximum duration this sound node will play for. float of number of seconds this sound will play for. INDEFINITELY_LOOPING_DURATION means its looping.