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Unreal Engine C++ API Reference > Runtime > Engine > Sound > USoundNode
- UObjectBaseUtility::CanBeClusterRoot()
- USoundNode::CanBeClusterRoot()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h |
Include | #include "Sound/SoundNode.h" |
Source | /Engine/Source/Runtime/Engine/Private/SoundNode.cpp |
virtual bool CanBeClusterRoot&40;&41; const
Remarks
Called after load to determine if the object can be a cluster root true if this object can be a cluster root