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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObjectBaseUtility
- UObjectBaseUtility::CanBeClusterRoot()
- USoundNode::CanBeClusterRoot()
- USoundCue::CanBeClusterRoot()
- USoundBase::CanBeClusterRoot()
- USoundCue::CanBeClusterRoot()
- UNiagaraSystem::CanBeClusterRoot()
- UParticleSystem::CanBeClusterRoot()
- UBlueprintGeneratedClass::CanBeClusterRoot()
- ULevel::CanBeClusterRoot()
- UMaterial::CanBeClusterRoot()
- UStaticMesh::CanBeClusterRoot()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
Include | #include "UObject/UObjectBaseUtility.h" |
virtual bool CanBeClusterRoot&40;&41; const
Remarks
Called after load to determine if the object can be a cluster root true if this object can be a cluster root