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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/FStreamedAudioChunk
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
| Include | #include "Sound/SoundWave.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundWave.cpp |
uint32 StoreInDerivedDataCache
&40;
const FString & InDerivedDataKey,
const FStringView & SoundWaveName
&41;
Remarks
Place chunk data in the derived data cache associated with the provided key.