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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/FSoundWavePCMWriter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h |
| Include | #include "Sound/SampleBufferIO.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SampleBufferIO.cpp |
void SaveFinishedSoundWaveToPath
&40;
const FString & FileName,
FString InPath
&41;
Remarks
This function can be used after generating a USoundWave by calling BeginGeneratingSoundWaveFromBuffer to save the generated soundwave to an asset. This is handy if you'd like to preview or edit the USoundWave before saving it to disk.