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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/FSoundWavePCMWriter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h |
| Include | #include "Sound/SampleBufferIO.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SampleBufferIO.cpp |
float CheckStatus
&40;
ESoundWavePCMWriterState &42; OutCurrentState
&41;
Remarks
Call this on the game thread to continue the write operation. Optionally provide a pointer to an ESoundWavePCMWriterState which will be written to with the current state of the write operation. Returns a float value from 0 to 1 indicating how complete the write operation is.