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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h |
| Include | #include "Sound/SoundAttenuation.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundAttenuationPluginSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TObjectPtr< UOcclusionPluginSourceSettingsBase > > | OcclusionPluginSettingsArray | Settings to use with occlusion audio plugin. | |
| TArray< TObjectPtr< UReverbPluginSourceSettingsBase > > | ReverbPluginSettingsArray | Settings to use with reverb audio plugin. | |
| TArray< TObjectPtr< USourceDataOverridePluginSourceSettingsBase > > | SourceDataOverridePluginSettingsArray | Settings to use with source data override audio plugin. | |
| TArray< TObjectPtr< USpatializationPluginSourceSettingsBase > > | SpatializationPluginSettingsArray | Settings to use with spatialization audio plugin. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddStructReferencedObjects
(
FReferenceCollector& Collector |