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Unreal Engine C++ API Reference > Runtime > Engine > Sound
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h |
Include | #include "Sound/QuartzQuantizationUtilities.h" |
Syntax
struct FQuartzQuantizedCommandInitInfo
Remarks
Data that is passed into IQuartzQuantizedCommand::OnQueued info that derived classes need can be added here
Variables
Type | Name | Description | |
---|---|---|---|
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FName | ClockName | Shared with FQuartzQuantizedRequestData |
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int32 | FrameOverrideAmount | |
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int32 | GameThreadDelegateID | |
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TArray< FQuartzGameThreadSubscriber > | GameThreadSubscribers | |
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FName | OtherClockName | |
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TSharedPtr< Audio::FQuartzClock > | OwningClockPointer | Audio Render thread-specific data: |
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FQuartzQuantizationBoundary | QuantizationBoundary | |
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TSharedPtr< IQuartzQuantizedCommand > | QuantizedCommandPtr | |
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float | SampleRate | |
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int32 | SourceID |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FQuartzQuantizedCommandInitInfo
(
const FQuartzQuantizedRequestData& RHS, |
Conversion ctor from FQuartzQuantizedRequestData |
Functions
Type | Name | Description | |
---|---|---|---|
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void | SetOwningClockPtr
(
TSharedPtr< Audio::FQuartzClock > InClockPointer |