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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/FQuartzGameThreadSubscriber
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h |
Include | #include "Sound/QuartzQuantizationUtilities.h" |
Source | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.cpp |
int32 FinalizeOffset
&40;
const FQuartzClockTickRate & TickRate
&41;
Remarks
Positive: anticipatory amount, negative: