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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/FConcurrencyGroup
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h |
| Include | #include "Sound/SoundConcurrency.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundConcurrency.cpp |
bool CanPlaySoundNow
&40;
float InCurrentTime
&41; const
Remarks
Whether or not a sound would be rate limited if it tried to play right now.