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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Slate > API/Runtime/Engine/Slate/SGameLayerManager
- IGameLayerManager::SetWindowTitleBarState()
- SGameLayerManager::SetWindowTitleBarState()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
| Include | #include "Slate/SGameLayerManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Slate/SGameLayerManager.cpp |
virtual void SetWindowTitleBarState
&40;
const TSharedPtr< SWidget > & TitleBarContent,
EWindowTitleBarMode Mode,
bool bTitleBarDragEnabled,
bool bWindowButtonsVisible,
bool bTitleBarVisible
&41;