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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Slate > API/Runtime/Engine/Slate/SGameLayerManager
- IGameLayerManager::NotifyPlayerAdded()
- SGameLayerManager::NotifyPlayerAdded()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
| Include | #include "Slate/SGameLayerManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Slate/SGameLayerManager.cpp |
virtual void NotifyPlayerAdded
&40;
int32 PlayerIndex,
ULocalPlayer &42; AddedPlayer
&41;