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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Slate > API/Runtime/Engine/Slate/FSlateGameResources
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Slate/SlateGameResources.h |
| Include | #include "Slate/SlateGameResources.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Slate/SlateGameResources.cpp |
FName GetCleanName
&40;
const FName & AssetName
&41; const
Remarks
Takes paths from the Editor's "Copy Reference" button and turns them into paths accepted by this object.
Example: This: "SlateBrushAsset'/Game/UI/STeamAndHeroSelection/CS_Port_Brush.CS_Port_Brush'" into This: "/Game/UI/STeamAndHeroSelection/CS_Port_Brush"