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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SGameLayerManager
| Name | FWindowTitleBarState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
| Include Path | #include "Slate/SGameLayerManager.h" |
Syntax
struct FWindowTitleBarState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Slate/SGameLayerManager.h | |||
FWindowTitleBarState
(
const TSharedPtr< SWidget >& TitleBarContent, |
Slate/SGameLayerManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bTitleBarDragEnabled | bool | Slate/SGameLayerManager.h | ||
| bTitleBarVisible | bool | Slate/SGameLayerManager.h | ||
| bWindowButtonsVisible | bool | Slate/SGameLayerManager.h | ||
| ContentWidget | TSharedPtr< SWidget > | Slate/SGameLayerManager.h | ||
| Mode | EWindowTitleBarMode | Slate/SGameLayerManager.h |