Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SGameLayerManager > API/Runtime/Engine/SGameLayerManager/FWindowTitleBarState
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Slate/SGameLayerManager.h |
|
|
|
Slate/SGameLayerManager.h |
|
FWindowTitleBarState()
| |
|
| Name |
FWindowTitleBarState |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
| Include Path |
#include "Slate/SGameLayerManager.h" |
FWindowTitleBarState()
| |
|
| Name |
FWindowTitleBarState |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
| Include Path |
#include "Slate/SGameLayerManager.h" |
FWindowTitleBarState
(
const TSharedPtr < SWidget > & TitleBarContent,
EWindowTitleBarMode InMode,
bool bInTitleBarDragEnabled,
bool bInWindowButtonsVisible,
bool bInTitleBarVisible
)