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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
Inheritance Hierarchy
- FSkeletalMeshVertexDataInterface
- TResourceArray
- TSkeletalMeshVertexData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
| Include | #include "Rendering/SkeletalMeshVertexBuffer.h" |
Syntax
template<typename VertexDataType>
class TSkeletalMeshVertexData :
public FSkeletalMeshVertexDataInterface,
public TResourceArray< VertexDataType, VERTEXBUFFER_ALIGNMENT >
Remarks
The implementation of the skeletal mesh vertex data storage type.
Constructors
| Type | Name | Description | |
|---|---|---|---|
TSkeletalMeshVertexData
(
bool InNeedsCPUAccess |
Constructor |
Overridden from FSkeletalMeshVertexDataInterface
| Type | Name | Description | |
|---|---|---|---|
| uint8 * | |||
| uint32 | |||
| FResourceArrayInterface * | |||
| uint32 | GetStride () |
||
| void | ResizeBuffer
(
uint32 NumVertices |
Resizes the vertex data buffer, discarding any data which no longer fits. | |
| void | Serializer for this class |
Operators
| Type | Name | Description | |
|---|---|---|---|
| TSkeletalMeshVertexData< VertexDataType > & | Assignment operator. |
Typedefs
| Name | Description |
|---|---|
| ArrayType |