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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/TSkeletalMeshVertexData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
| Include | #include "Rendering/SkeletalMeshVertexBuffer.h" |
TSkeletalMeshVertexData< VertexDataType > & operator&61;
&40;
const TArray< VertexDataType > & Other
&41;
Remarks
Assignment operator. This is currently the only method which allows for modifying an existing resource array