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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
Syntax
struct FWedgePosition
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | FillWedgePosition
(
FWedgePosition& OutOverlappingPosition, |
Fill the data: Create the SortedPosition use to find exact match (position) Create the wedge position octree to find the closest position, we use this when there is no exact match The targetPositions is use to to max out the octree bounding box to both the source and target geometry | |
| void | FindMatchingPositionWegdeIndexes
(
const FVector3f& Position, |
Find all wedges index that match exactly the vertex position. | |
| const TWedgeInfoPosOctree * | GetOctree () |