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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FTexture2DResource
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/Texture2DResource.h |
| Include | #include "Rendering/Texture2DResource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/Texture2DResource.cpp |
void CacheSamplerStateInitializer
&40;
const UTexture2D &42; InOwner
&41;
Remarks
Set the value of Filter, AddressU, AddressV, AddressW and MipBias from FStreamableTextureResource on the gamethread.