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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/StaticLightingSystemInterface.h |
| Include | #include "Rendering/StaticLightingSystemInterface.h" |
Syntax
class FStaticLightingSystemInterface
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | EditorTick () |
||
| void | GameTick
(
float DeltaSeconds |
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| FStaticLightingSystemInterface * | Get () |
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| const FLightComponentMapBuildData * | GetLightComponentMapBuildData
(
const ULightComponent* Component |
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| const FPrecomputedVolumetricLightmap * | GetPrecomputedVolumetricLightmap
(
UWorld* World |
||
| IStaticLightingSystemImpl * | |||
| const FMeshMapBuildData * | GetPrimitiveMeshMapBuildData
(
const UPrimitiveComponent* Component, |
||
| bool | |||
| void | RegisterImplementation
(
FName Name, |
||
| void | UnregisterImplementation
(
FName Name |