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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include | #include "PrecomputedVolumetricLightmap.h" |
Syntax
class FPrecomputedVolumetricLightmap
Remarks
Represents the Volumetric Lightmap for a specific ULevel.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPrecomputedVolumetricLightmapData * | Data | Owned by rendering thread ULevel's MapBuildData GC-visible property guarantees that the FPrecomputedVolumetricLightmapData will not be deleted during the lifetime of FPrecomputedVolumetricLightmap. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddToScene
(
FSceneInterface* Scene, |
||
| void | ApplyWorldOffset
(
const FVector& InOffset |
||
| bool | |||
| void | RemoveFromScene
(
FSceneInterface* Scene |
||
| void | SetData
(
FPrecomputedVolumetricLightmapData* NewData, |