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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSoftSkinVertex
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include | #include "Rendering/SkeletalMeshLODModel.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp |
bool GetRigidWeightBone
&40;
FBoneIndexType & OutBoneIndex
&41; const
Remarks
If this vert is rigidly weighted to a bone, return true and the bone index. Otherwise return false.