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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkinWeightVertexBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkinWeightVertexBuffer.h |
| Include | #include "Rendering/SkinWeightVertexBuffer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkinWeightVertexBuffer.cpp |
void RebuildLookupVertexBuffer&40;&41;
Remarks
Should only be called for legacy meshes or meshes that don't really have a LookupVertexBuffer, for example created in realtime. All variable influence meshes imported after the FAnimObjectVersion::UnlimitedBoneInfluences version already have a LookupVertexBuffer