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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshRenderData
Type | Name | Description | |
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int32 | Computes the maximum number of bones per section used to render this mesh. | |
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int32 | GetMaxBonesPerSection
(
int32 MinLODIdx |
Computes the maximum number of bones per section used to render this mesh starting at MinLODIdx. |