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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshRenderData > GetMaxBonesPerSection
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
Include | #include "Rendering/SkeletalMeshRenderData.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
int32 GetMaxBonesPerSection
&40;
int32 MinLODIdx
&41; const
Remarks
Computes the maximum number of bones per section used to render this mesh starting at MinLODIdx.