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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshModel.h |
| Include | #include "Rendering/SkeletalMeshModel.h" |
Syntax
class FSkeletalMeshModel
Remarks
Imported resources for a skeletal mesh.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bGuidIsHash | If this GUID was generated from a hash of the data, or randomly generated when it was changed | |
| TArray< FInlineReductionCacheData > | InlineReductionCacheDatas | When user reduce an imported LOD with itself (BaseLOD == TargetLOD), we need to store the geometry count (vertex count and triangle count). | |
| TIndirectArray< FSkeletalMeshLODModel > | LODModels | Per-LOD data. | |
| FGuid | SkeletalMeshModelGUID | GUID to indicate this version of data. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default constructor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | GenerateGUIDFromHash
(
USkinnedAsset* Owner |
Util to regenerate a GUID for this Model based on hashing its data Used by old content, rather than a random new GUID. | |
| void | Creates a new GUID for this Model | ||
| FString | GetIdString () |
Get current GUID Id as a string, for DDC key | |
| FString | |||
| void | GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
||
| void | Serialize
(
FArchive& Ar, |
Serialize to/from the specified archive.. | |
| void |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FReductionBaseSkeletalMeshBulkData * > | OriginalReductionSourceMeshData_DEPRECATED | When user reduce an imported LOD with itself (BaseLOD == TargetLOD), we need to store some imported model data so we can reduce again from the same data. |