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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshModel
Syntax
TArray< FInlineReductionCacheData > InlineReductionCacheDatas
Remarks
When user reduce an imported LOD with itself (BaseLOD == TargetLOD), we need to store the geometry count (vertex count and triangle count). We use this data to query if the reduction is active when the reduction criterion is an absolute vertex/triangle number