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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshLODModel
| Type | Name | Description | |
|---|---|---|---|
| Constructor (default) | |||
FSkeletalMeshLODModel
(
const FSkeletalMeshLODModel& Other |
Use the static FSkeletalMeshLODModel::CreateCopy function to copy from one instance to another The reason is we want the copy to be multithread safe and use the BulkDataReadMutex. |