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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshLODModel > API/Runtime/Engine/Rendering/FSkeletalMeshLODModel/__ctor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
| Include | #include "Rendering/SkeletalMeshLODModel.h" |
FSkeletalMeshLODModel
&40;
const FSkeletalMeshLODModel & Other
&41;
Remarks
Use the static FSkeletalMeshLODModel::CreateCopy function to copy from one instance to another The reason is we want the copy to be multithread safe and use the BulkDataReadMutex.