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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshLODModel
Type | Name | Description | |
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Constructor (default) | ||
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FSkeletalMeshLODModel
(
const FSkeletalMeshLODModel& Other |
Use the static FSkeletalMeshLODModel::CreateCopy function to copy from one instance to another The reason is we want the copy to be multithread safe and use the BulkDataReadMutex. |