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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshLODModel > FSkeletalMeshLODModel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include | #include "Rendering/SkeletalMeshLODModel.h" |
FSkeletalMeshLODModel
&40;
const FSkeletalMeshLODModel & Other
&41;
Remarks
Use the static FSkeletalMeshLODModel::CreateCopy function to copy from one instance to another The reason is we want the copy to be multithread safe and use the BulkDataReadMutex.