Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
Inheritance Hierarchy
- FRenderResource
- FSkeletalMeshAttributeVertexBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshAttributeVertexBuffer.h |
| Include | #include "Rendering/SkeletalMeshAttributeVertexBuffer.h" |
Syntax
class FSkeletalMeshAttributeVertexBuffer : public FRenderResource
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CleanUp () |
||
| int32 | |||
| FRHIShaderResourceView * | GetSRV () |
||
| void | Init
(
const EPixelFormat InPixelFormat, |
||
| void |
Overridden from FRenderResource
| Type | Name | Description | |
|---|---|---|---|
| FString | |||
| void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. | |
| void | ReleaseRHI () |
Releases the RHI resources used by this resource. |