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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FInlineReductionCacheData
| Type | Name | Description | |
|---|---|---|---|
| void | SetCacheGeometryInfo
(
const FSkeletalMeshLODModel& SourceLODModel |
Caching those value since this is a slow operation to load the bulk data to retrieve the original geometry information | |
| void | SetCacheGeometryInfo
(
uint32 LODVertexCount, |