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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ProfilingDebugging > API/Runtime/Engine/ProfilingDebugging/ULevelStreamingProfilingSubsyste-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ProfilingDebugging/LevelStreamingProfilingSubsystem.h |
| Include | #include "ProfilingDebugging/LevelStreamingProfilingSubsystem.h" |
Syntax
struct FLevelStats
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsHLOD | Is this level a hierarchical LOD representation of more detailed content. | |
| bool | bValid | If a level is tracked but never starts loading before being removed, we don't include it in the results. | |
| FBox | CellBounds | ||
| FBox | ContentBounds | ||
| TOptional< double > | FinalStreamInDistance_Cell | Distance at which this level was fully streamed in. | |
| TOptional< double > | FinalStreamInDistance_Content | ||
| TOptional< FVector > | FinalStreamInLocation | Location of streaming source (e.g. player) when level was fully streamed in. | |
| FName | PackageNameInMemory | ||
| FName | PackageNameOnDisk | ||
| TOptional< double > | TimeAddingToWorld | ||
| TOptional< double > | TimeInWorld | ||
| TOptional< double > | TimeLoading | ||
| TOptional< double > | TimeQueuedForLoading | All time units in seconds. | |
| TOptional< double > | TimeQueuedForRemoveFromWorld | ||
| TOptional< double > | TimeQueueudForAddToWorld | ||
| TOptional< double > | TimeRemovingFromWorld |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FLevelStats () |
Destructors
| Type | Name | Description | |
|---|---|---|---|
~FLevelStats () |