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Unreal Engine C++ API Reference > Runtime > Engine > ProfilingDebugging
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ProfilingDebugging/TraceScreenshot.h |
Include | #include "ProfilingDebugging/TraceScreenshot.h" |
Syntax
class FTraceScreenshot
Constructors
No constructors are accessible with public or protected access.
Destructors
No destructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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void | RequestScreenshot
(
FString Name, |
|
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void | Reset () |
Reset the internal state of the TraceScreenshot system. |
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bool | Returns true if the screenshot should not be writted to a file. | |
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void | TraceScreenshot
(
int32 InSizeX, |
Add the provided screenshot to the trace. |
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void | TraceScreenshot
(
int32 InSizeX, |
Add the provided screenshot to the trace. |
Typedefs
Name | Description |
---|---|
FLogCategoryAlias | In no logging configurations all log categories are of type FNoLoggingCategory, which has no relation with FLogCategoryBase. |
Constants
Name | Description |
---|---|
bSuppressWritingToFile |