Navigation
API > API/Runtime > API/Runtime/Engine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PointsEqual
(
const FVector3f& V1, |
Returns true if the specified points are about equal | MeshBuild.h | |
bool PointsEqual
(
const FVector3f& V1, |
MeshBuild.h |
PointsEqual(const FVector3f &, const FVector3f &, bool)
Description
Returns true if the specified points are about equal
| Name | PointsEqual |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshBuild.h |
| Include Path | #include "MeshBuild.h" |
bool PointsEqual
(
const FVector3f & V1,
const FVector3f & V2,
bool bUseEpsilonCompare
)
PointsEqual(const FVector3f &, const FVector3f &, const FOverlappingThresholds &)
| Name | PointsEqual |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshBuild.h |
| Include Path | #include "MeshBuild.h" |
bool PointsEqual
(
const FVector3f & V1,
const FVector3f & V2,
const FOverlappingThresholds & OverlappingThreshold
)