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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UClusterUnionReplicatedProxyComp-
- UActorComponent::EndPlay()
- UClusterUnionReplicatedProxyComponent::EndPlay()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionReplicatedProxyComponent.h |
| Include | #include "PhysicsEngine/ClusterUnionReplicatedProxyComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ClusterUnionReplicatedProxyComponent.cpp |
virtual void EndPlay
&40;
const EEndPlayReason::Type EndPlayReason
&41;
Remarks
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true