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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FPhysicsPredictionSettings
Syntax
UPROPERTY (EditAnywhere, Category="Replication")
bool bEnablePhysicsPrediction
Remarks
Enable networked physics prediction (experimental) This syncs the physics tick number between client and server and keeps it in sync via time dilation performed on the client, see APlayerController::GetPhysicsTimestamp(). If an AActor::PhysicsReplicationMode is set to use Resimulation this will also enable RewindData to cache physics history on the client which is required by resimulation replication. IMPORTANT: Physics Prediction needs Physics -> Framerate -> Tick Physics Async enabled to function as intended.