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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
FAsyncPhysicsTimestamp GetPhysicsTimestamp
(
float DeltaSeconds
)
Remarks
Generates a timestamp for the upcoming physics step (plus any pending time). Useful for synchronizing client and server events on a specific physics step On the server LocalFrame and ServerFrame are the same, on the client LocalFrame is the current physics frame and ServerFrame is the server-side frame that the LocalFrame corresponds.