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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
| Include | #include "PhysicsEngine/PhysicsAsset.h" |
Syntax
struct FPhysicsAssetSolverSettings
Remarks
Solver iterations settings for use by RigidBody AnimNode (RBAN) in the Anim Graph. Each RBAN node runs its own solver with these settings.
These settings have no effect when the Physics Asset is used in a world simulation (i.e., as a ragdoll on a SkeletalMeshComponent).
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bUseLinearJointSolver | RBAN: Whether to use the linear or non-linear solver for RBAN Joints. | |
| float | CullDistance | RBAN: The distance at which collisions are ignored. | |
| float | FixedTimeStep | RBAN: The recommended fixed timestep for the RBAN solver. | |
| float | MaxDepenetrationVelocity | RBAN: When bodies are penetrating, this is the maximum velocity delta that can be applied in one frame. | |
| int32 | PositionIterations | RBAN: The number of position iterations to run. | |
| int32 | ProjectionIterations | RBAN: The number of projection iterations to run. | |
| int32 | VelocityIterations | RBAN: The number of velocity iterations to run. |
Constructors
| Type | Name | Description | |
|---|---|---|---|