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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FPhysicsAssetSolverSettings
Syntax
float CullDistance
Remarks
RBAN: The distance at which collisions are ignored. In general you need this to be a bit larger than the typical relative body movement in your simulation, but small enough so that we don't have to speculatively create too many unused collisions.