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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FPhysicalSurfaceName > FPhysicalSurfaceName
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h |
Include | #include "PhysicsEngine/PhysicsSettings.h" |
FPhysicalSurfaceName
&40;
EPhysicalSurface InType,
const FName & InName
&41;