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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FKTaperedCapsuleElem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/TaperedCapsuleElem.h |
Include | #include "PhysicsEngine/TaperedCapsuleElem.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
void GetScaledRadii
&40;
const FVector & Scale3D,
float & OutRadius0,
float & OutRadius1
&41; const
Remarks
Returns the scaled radius for this Sphyl, which is determined by the Max scale on X/Y and clamped by half the total length