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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FConstraintInstance > API/Runtime/Engine/PhysicsEngine/FConstraintInstance/InitConstraint_AssumesLocked
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h |
| Include | #include "PhysicsEngine/ConstraintInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp |
void InitConstraint_AssumesLocked
&40;
const FPhysicsActorHandle & ActorRef1,
const FPhysicsActorHandle & ActorRef2,
float InScale,
FOnConstraintBroken InConstraintBrokenDelegate,
FOnPlasticDeformation InPlasticDeformationDelegate
&41;
Remarks
Create physics engine constraint using physx actors.