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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FBodyInstance
| Type | Name | Description | |
|---|---|---|---|
| void | InitStaticBodies
(
const TArray< FBodyInstance* >& Bodies, |
Standalone path to batch initialize large amounts of static bodies, which will be deferred till the next scene update for fast scene addition. | |
| void | InitStaticBodies
(
TArray< FBodyInstance* >&& Bodies, |
Standalone path to batch initialize large amounts of static bodies. |