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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FBodyInstance > API/Runtime/Engine/PhysicsEngine/FBodyInstance/InitStaticBodies
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
static void InitStaticBodies
(
TArray < FBodyInstance * > && Bodies,
TArray < FTransform > && Transforms,
UBodySetup * BodySetup,
class UPrimitiveComponent * PrimitiveComp,
FPhysScene * InRBScene
)
Remarks
Standalone path to batch initialize large amounts of static bodies. Note that this function will steal Bodies and Transforms arrays.
Parameters
| Name | Description |
|---|---|
| Bodies | The list of BodyInstances to initialize. |
| Transforms | The list of BodyInstance transform |
| BodySetup | The BodySetup to use |
| PrimitiveComp | The associated primitive component |
| InRBScene | The associated physics scene |