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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance > GetComplexPhysicalMaterials
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
static void GetComplexPhysicalMaterials
&40;
const FBodyInstance &42; BodyInstance,
TWeakObjectPtr< UPrimitiveComponent > Owner,
TArray< UPhysicalMaterial &42; > & OutPhysMaterials,
TArray< FPhysicalMaterialMaskParams > &42; OutPhysMaterialMasks
&41;
Remarks
Find the correct PhysicalMaterial and PhysicalMaterialMasks for complex geometry on a given body and owner. This is really for internal use during serialization