Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ARigidBodyBase
- APhysicsConstraintActor
- APhysicsThruster
- ARadialForceActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RigidBodyBase.h |
| Include | #include "PhysicsEngine/RigidBodyBase.h" |
Syntax
UCLASS (ClassGroup=Physics, Abstract, MinimalAPI)
class ARigidBodyBase : public AActor
Remarks
RigidBodyBase: The base class of all rigid bodies.
Constructors
| Type | Name | Description | |
|---|---|---|---|
ARigidBodyBase
(
const FObjectInitializer& ObjectInitializer |