Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ARigidBodyBase
- APhysicsThruster
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsThruster.h |
| Include | #include "PhysicsEngine/PhysicsThruster.h" |
Syntax
UCLASS (HideCategories=(Input, Collision, Replication),
ShowCategories=("Input|MouseInput", "Input|TouchInput"), ComponentWrapperClass)
class APhysicsThruster : public ARigidBodyBase
Remarks
Attach one of these on an object using physics simulation and it will apply a force down the negative-X direction ie. point X in the direction you want the thrust in.
Constructors
| Type | Name | Description | |
|---|---|---|---|
APhysicsThruster
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UArrowComponent * | Returns ArrowComponent subobject | ||
| UPhysicsThrusterComponent * | Returns ThrusterComponent subobject |