Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ARigidBodyBase
- ARadialForceActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RadialForceActor.h |
| Include | #include "PhysicsEngine/RadialForceActor.h" |
Syntax
class ARadialForceActor : public ARigidBodyBase
Constructors
| Type | Name | Description | |
|---|---|---|---|
ARadialForceActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | DisableForce () |
||
| void | EnableForce () |
||
| void | FireImpulse () |
BEGIN DEPRECATED (use component functions now in level script) | |
| URadialForceComponent * | Returns ForceComponent subobject | ||
| UBillboardComponent * | Returns SpriteComponent subobject | ||
| void | ToggleForce () |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | EditorApplyScale
(
const FVector& DeltaScale, |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. |